MaxPaint3D
V4
New
Open
Save
Export GLB
Animate
Select
Select sub
Mesh edit
Move
Rotate
Scale
Paint Face
Paint Primitive
Face Texture
Frame
Paint color
Undo
Redo
Duplicate
Reset gizmo
Delete
Snap
Step
0.25
0.5
1
2
Mirror off
Make whole
Ref image
Ref
Clear ref
Untitled project
Mesh edit
Vertex
Edge
Face
Move
Rotate
Scale
Selection
Geometry
Transform
Symmetry
Cleanup
Select All
Select None
Invert
Checker
Select Linked
World Axes
X-Ray
Show Mirror Verts
Split
Apply
Loop Cut
Collapse
Flip Edge
Delete Edge Faces
Edge Bevel
Apply
Edge Ext
Apply
Length
Apply
Edge Ring
Edge Loop
Straighten
Select Parallel
Select Similar
Sharp
Apply
Non-Manifold
Boundary Loop
Select Interior
Select Boundary
Bridge
Fill Hole
Extrude
Apply
Extrude Region
Inset
Apply
Inset Region
Delete Face
Duplicate Face
Separate Face
Subdivide
Triangulate
Merge Coplanar
Select Similar
Similar Area
Poke
Flip Face
Bevel
H
Apply
Bevel Region
Create Face
Duplicate Array
Count
Gap
Original
Reverse
Apply ↵
Cancel Esc
Connect
V Ext
Apply
Select Path
Similar Valence
V Bevel
Apply
Dissolve Vertex
Weld
Merge
Apply
Grow
Shrink
Align X
Align Y
Align Z
Mirror X
Mirror Y
Mirror Z
Snap Verts
Soft
Push/Pull
Apply
Make Planar
Random
Apply
To Sphere
Apply
To Circle
Relax
Check Mesh
Select Degenerate
Select Poles
Clean Mesh
Subdivide Mesh
Recalc Normals
Delete Verts
Animation
New
Save
Delete
Time
0.0s
Duration
Preview
Loop
Ping-pong
Set keyframe
Play
Clear keys
Edit pivot
Reset pivot
No keyframes